Generation II Warships
Transval-Class Ship of the Line
Smaller than the Flower of the East but no less dangerous, the first five warships to leave the drydocks of Petal's first Factory-Cathedral were commissioned by Ivory Eyes in order to better prepare the city's defenses for what seems to be an inevitable war with the Mask of Winters. Each Transval-Class warship is a sleek construct of red orichalcum and jade; its silhouette resembles the barbs of a trident as two curved wings jut from the main hold of the ship. Constructed to be lighter and more response than the comparatively bulky Renewed-Glory class, the Transvals are among the fastest known ships in service to Creation. The five ships currently in operation are the S.G.L. Brilliant Raptor, Storm Serpent, Grinning Crocodile, Noble Hart, and O-Mochi.
Speed: 55/110mph
Maneuverability: +3S (Lore 3, Sail 5)
Endurance: Each Transval-Class warship requires the power of a dedicated hearthstone rated 4 or higher, and the captain must attune to the ship for five motes. All five current ships feature tri-core Hearthstone Reactors capable of reflexively changing from one stone to the next in the event of geomantic sabotage. This redundancy unfortunately limits the number of ships that can be in commission at once.
Crew: 10/4 (3/1 if captained by a Celestial Exalt)
Cargo: Each Transval-Class ship can birth and supply about thirty soldiers in a temporary capacity. It has only ten proper bunks in three sets of three and a small Captain's Quarters. Each also features an array at the bottom of the hull that would allow up to a Royal Warstrider to attach to the ship with minimal adjustments.
Armor: 36L/36B
Health Levels: Ux35, Mx20, Cx10, Ix10, D
Weapons: Four forward medium Essence cannons, two rear. Each is also allotted four Thunderwolf bombs.
Other Systems:
Hover Drive - Something of a standard feature on Ivory's ships, each Transval-class ship has a less cumbersome (but equally less sophisticated) version of Ivory's Levitation Pillar. If the engine fails, anyone at any panel may spend two motes per tick to power the Hover Drive, keeping the ship aloft or gently descending ten yards. This power can be used to arrest a dive-bombing Transval-class warship only seconds from crashing and set it down with the utmost grace.
Jade Dragon Hyperdrive - The Flower was constructed to travel all of Creation, but the Transval-class was created to move swiftly and effectively across a battlespace, not the entirety of the world. To that end, Ivory Eyes has simplified the Hyperdrive technology employed on the Flower. Jade-Dragon class Hyperdrives allow for brief, instant jumps into Elsewhere eddies. For a cost of four motes, payable by the captain, the ship may be transported one-hundred yards in either a random or predetermined direction in a tick. For an addition six motes, the jump becomes weaponized by a deliberate lack of complete dematerialization--the ship erupts forward in a blaze of Essence, dealing 15 dice of bashing, piercing damage to anything unlucky enough to be in its path. Sadly, the lack of an onboard AI in the first generation of Transvals means that if this power is used on the ground, there is a very real chance that the ship will materialize amidst an obstruction, dealing the same damage (or more) to itself.
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